
- Guide
A complete Prophecy dungeon guide, including a walkthrough of each encounter, for Destiny 2's latest end-game activity added with Season of Arrivals.
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The Prophecy dungeon was introduced to Destiny 2 with Season of Arrivals. This latest dungeon has players seeking the Nine in order to gain knowledge on the imminent threat of the Darkness. In this Prophecy dungeon guide, we’ll be outlining each encounter as well as the best strategies for the boss fights, including preferred weapon loadouts.

The Prophecy dungeon takes place in the back of Drifter’s ship. The idea of the Prophecy dungeon is that the Guardians are seeking the Nine in a bid to ask them a question about the incoming Darkness that is awakening around the universe.
There are a few main encounters in Prophecy and, for the most part, they all utilize the same core mechanics. Use the below links to jump to the appropriate section:
- Phalanx Echo boss fight
- Wasteland – Navigate the expanse
- Hexahedron
- Wasteland – Follow the Kell Echo
- Singularity – Cross the deadsea
- Kell Echo boss fight
The Prophecy dungeon has a recommended Power of 1040. This is the Power of the enemies at the very start of the dungeon with the difficulty ramping to 1060 in the final encounter. Before you begin, make sure you’re at least approaching the max Power level in Destiny 2 for the season unless you want to struggle and, while you’re at it, ensure you know how to start the Prophecy dungeon. You can get by one terribly under-leveled Guardian, but obviously this dungeon becomes easier as you near and surpass 1,060 Power.
Prophecy dungeon weapons and builds
Destiny 2 in its current form has a lot of room for personal preference. In the case of the Prophecy dungeon, provided you’re high enough Power, any weapon will get you through the encounter. However, we have some suggestions to consider if you're not sure where to begin.
- Divinity
- Falling Guillotine
- The Mountaintop
- Witherhoard
- Xenophage
Divinity was an unexpected boon during the Phalanx Echo fight. Despite one player essentially unable to deal maximum damage, the buff from Divinity ensured the other two players were dealing vast amounts of damage.
On top of Divinity, Falling Guillotine (the sword from the Season of Arrivals season pass), is one of the highest DPS weapons at the moment. When paired with Weapons of Light, Shadowshot, Divinity, or Opressive Darkness (Season of Arrivals artifact mod) it can dish out unprecedented damage.
Finally, The Mountaintop was able to make short work of Hobgoblins and Knight Echoes. This weapon is rather difficult for the casual player to chase, so if you don’t have it yet, it’s likely not worth the time investment in getting it just for the dungeon. A really good alternative (especially for quickly taking care of Knight Echoes) is Xenophage. One or two shots and the job is done.
Finally, Witherhoard is great because it can provide a wall between yourself and rushing enemies, or be fired from cover and allow you to duck away. This is especially true if you're under-leveled and can't stay alive. Fire a Witherhoard shot, then duck into cover and stay alive. Just remember to be careful of killing Knight Echoes as you move in and out of the light.
Heaven/Hell

The first hallway in the Prophecy dungeon introduces you to the idea of Light Motes and Dark Motes, and how to acquire them. This is the foundation on which all following encounters are built.
- Stand in the dark and kill an Knight Echo to get a dark mote
- Collect 5 Dark Motes to get a charge
- Strong attack with the charge on the Dark smoke to cleanse it
- Stand in the light and kill an Knight Echo to get a light mote
- Collect 5 Light Motes to get a charge
- Strong attack with the charge on a Light smoke to clense it
- Do this in each section of the hallway
Knight Echoes are the only enemies that drop motes. To get a Dark Mote, defeat a Knight Echo when standing in the shadows. To get a Light Mote, be standing in the light when killing an Echo.
It's important to note that the type of mote dropped by a Knight Echo depends on where you are standing when it dies. If you fire a shot while standing in the light, then move to the shadows as the Knight Echo falls, it will be Dark Motes that drop. Ensure you're standing in the light when the Knight Echo dies if you want Light Motes, and in the shadows when it dies if you want Dark Motes.
Collect five motes of the same type to receive a charge. This charge must be used on the smoky plate of the same color. So if you get a Light Mote Max charge, it must be used on the Light plate. Hope onto the plate and press R2/RT if you're using a controller, and LMB if you're using a keyboard and mouse.

The Light and Dark Motes last for 30 seconds when collecting them and when the charge is full. When collecting the motes, be careful not to collect a mote of a different element or else it will change your type and reset your progress.
Each mote you pick up will refresh the 30-second timer. If you are carrying two motes from a stack of three dropped by a Knight Echo, you can pick the third one up a few seconds later to top off your timer and make life a little easier.
There’s no time limit in this first section. Simply defeat Knight Echoes and cleanse the plates to move down the hallway. When you get to the end, climb up the rubble into the first boss arena.
Phalanx Echo boss fight

The Phalanx Echo is the first boss fight in the Prophecy dungeon. For this fight, players will need to cleanse the four plates before being able to deal damage to the Phalanx Echo.
- Collect Light Mote and Dark Mote charges
- Cleanse all four smoke plates
- Damage the Phalanx Echo boss
- Repeat the steps
Much like the tunnels before the encounter, the fight relies on the collection of Light and Dark Motes to cleanse the plates. Because the arena is so small, it will be a battle to simply stand in the right spot to get the correct mote without getting downed. Use the outer structures as cover and, don't be afraid to place a Whitherhoard shot behind you to cover your six.

The best tip here is to coordinate with your teammates to get the same mote charge first. This way, there is no risk of accidentally resetting a charge. My group designated the highest Power Guardian as the mote collector since they were able to take more damage and stay alive.
When all four plates have been cleansed, focus on dealing damage to the Phalanx Echo. Depending on your Power level and fireteam loadouts, it’s possible to take of a considerable amount of the boss’ health in a single rotation. It's very doable for three Guardians to "one-phase" this fight. Have a Warlock drop a Well of Radiance and then beat the hell out of Phalanx Echo with the Falling Guillotine. If you've got a build that utilizes the Oppressive Darkness mod for Void grenades, hit the boss with it as you begin to do damage.

As the Phalanx Echo becomes immune, shift back to a defensive mode and focus on cleansing the plates again. Repeat this process until the boss is defeated.
To move to the next encounter, all fireteam members must stand in the center on the sandy plate.
Wasteland – Navigate the expanse

The Wasteland is a large open space filled with rubble of areas players have seen in other locations. For this section, players will need to hunt down Taken enemies and clear the area of Taken Blights. It’s rather straightforward. Just use your Sparrow to get around quickly and group up to clear the Taken. If you get stuck, look for Toland, as he's usually a reliable source when it comes to where you should go.
Escape the Wasteland by finding the large stone building with a slim entrance. This is a tight tunnel full of pink light that leads to the Hexahedron.
Hexahedron

The encounter in the Hexahedron tasks players with following the Toland light orb around the sides of the room. This is accomplished by “flipping” the environment by picking the correct Light or Dark plate to cleanse. This lights up one side of the cube floating in mid-air. To pick the correct side, find where the Toland light orb is and cleanse the plate below it. If Toland is at the top center of the room on the "roof", cleanse the plate which corresponds with the side of the cube that is not lit. In total you will flip the room six times, with the final encounter not requiring any Light or Dark Motes, just that your team defeat two bosses, neither of which are at all difficult.In the event you flip the area the wrong direction, you will just need to continue collecting the correct motes to shift the environment to the correct side.

This fight should look something like this for you:
- Encounter begins (this applies to any of the six phases)
- Clean the adds (60-second respawn timer)
- Kill two Hobgoblines
- Acquire the Light or Dark Motes based on Toland's position
- Cleanse the appropriate plate
- Hobgoblins and Knight Echoes will despawn
- Clean the next wave of adds
- Collect ammo and reload weapons
- Stand on the plate in the middle to progress forward
- Repeat until done
Throughout this fight, the biggest challenge will be avoiding getting killed by the Hobgoblins while managing the Knight Echoes. Whenever you kill a Hobgoblin, a Knight Echo will spawn. Use this to your advantage. Remember that Mountaintop and Xenophage are pretty great here.
You must reach the Toland orb six times, essentially lighting up all six sides of the cube that is suspended in the middle of the arena. When you flip the room the final time, you will need to fight two Taken Centurions. These are a pushover and can be quickly dispatched with Power weapons or Supers. At the end of the encounter, return to the Wasteland by finding the skinny opening in the wall.
Wasteland – Follow the Kell Echo

Once back in the Wasteland, simply follow the Kell Echo all the way to the opposite side. Use your Sparrow to make the process quicker.
Singularity – Deadsea

The Singularity area of the Prophecy dungeon has players cross the ribbons and diamonds to reach the very bottom. You can either use your Sparrow or run through the area. The last diamond before the huge diamond in the distance contains a secret weekly chest. When you reach the final diamond before the huge one, go to the right as you enter and drop into the hole. Follow the path and jump across the gap. It's here that you'll find that secret chest. Backtrack into the main part of the diamond.
When you’re ready, go up into the large diamond by standing on the platform.
Kell Echo boss fight

The Kell Echo boss fight in the Prophecy dungeon is rather simple, although the enemies are quite tough. When in the main room, there will be three plates that must be cleansed. Collect the correct motes and remove the Light or Dark effect. This room will have three versions of the Kell Echo shooting you from the corners, Knight Echoes, as well as Ogres you need to fight. Here's a breakdown of how you should approach the fight:
- Approach the Toland wisp to begin the encounter
- Three Kell Echo bosses spawn
- Identify what type of motes you need
- Kill two Knight Echoes, ensuring they drop the motes you need
- Collect the motes and cleanse the first plate
- Kill the Ogre that spawns at that plate
- You will need to cleanse the other two plates using the same method, ensuring you kill the ogres
- The enemies will despawn, collect ammo and move to the center
- Chase the Kell Echo down the hallway, killing Hobgoblins and dodging its attacks
- Damage the Kell Echo as you chase it and consider dropping damage on it at the very start and end
- Repeat the steps until the Kell Echo is defeated
Keep in mind that adds are on a 60-second respawn timer. When you clear the three Kell Echo bosses, do an ammo run and reload before initiating the damage phase. It's also smart to move your fireteam to the empty side of the room after you cleanse the first plate and kill the Ogre, as there will no longer be a boss there shooting at you. This part of the encounter gets easier as you progress. When the room is clear, everyone will need to meet in the center to be taken to the boss damage area.

The boss room is a long hallway with platforms stretching the length. The Kell Echo will have an area of effect you need to stand in to avoid getting a Dark Entropy debuff. At a count of 10 Dark Entropy, you will die. The Kell Echo also has a large attack that teleports you to the start of the hallway. This attack can often clip through cover, even if you think you're safe, so use extra caution.
Chase the Kell Echo down the length of the hallway, avoiding its attacks and dealing with the Hobgoblins that spawn. When you reach the very end platform, the Kell Echo will remain there for about 20 seconds. It’s at this point you want to unleash everything you’ve got. You can damage the Kell Echo as you push down the hallway, but save your main assault for the end. You can also deal a lot of damage at thebeginning of the hallway, as it stays there for a decent amount of time.

When the Kell Echo is at the last stop, Titan’s should drop a Ward of Dawn for the Weapons of Light or Warlock’s should use a Well of Radiance or Chaos Reach. Utilize your Power weapons to quickly smash through its health. During Season of Arrivals, the Falling Guillotine is a monster at DPS.
If you're struggling using Swords because you keep getting stomped away, consider using a different Power weapon, like Xenophage or a Grenade Launcher. A good tip if you want to use a Sword is have one player (preferably your Titan or Warlock with their Supers) go in and use the Sword until the boss stomps. Once the boss stomps, drop the Ward of Dawn or Well of Radiance and then everyone can jump in. The Sword attacks will keep you glued to the boss while those Supers should keep you from dying.
Don't forget the damage buffs that Tractor Cannon and Divinity can afford your teammates. These can be a good idea for those players that want to dip in and out of the boss' attack range.
After 20 seconds, the Kell Echo will become immune and you will need to go back to the main room by standing in the triangle of sand. Repeat the entire process until the Kell Echo is defeated. When the boss does drop, you can continue to the treasure room where the Emissary of the Nine awaits, along with a chest with Pinnacle gear.
The Prophecy dungeon is one of the shorter dungeons in Destiny 2. The Pit of Heresy feels more complex while the Shattered Throne is undeniably the biggest. However, the experience is tight with some challenging mechanics and plenty of add control. Make sure you utilize this Prophecy guide as you and your fireteam learn the ropes. For more end-game articles, check out the Shacknews Destiny 2 guide.
Guides Editor
Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him:@SamuelChandler
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- Destiny 2
- Destiny 2: Season of Arrivals
FAQs
What is the best loadout for the prophecy dungeon? ›
Recommended Weapons: Once again, a similar loadout is recommended: A major clearer, an ad clear weapon, and a big damage Heavy weapon. Some of my favorite loadouts are Mountaintop, Riskrunner, Falling Guillotine or Mountaintop, Recluse, Anarchy, or finally Witherhoard, primary of your choice, Falling Guillotine.
What power level should I be for Prophecy dungeon? ›Prophecy is now set at 1050 Power Level, which means you can enter it without having to level up at all this Season. Having said that, you should have somewhat decent gear if you want to succeed. Also, leveling up your artifact to unlock Artifact mods can also help.
Can you solo prophecy dungeon Destiny 2? ›The first boss fight in Prophecy is one of the most challenging sections of the dungeon to solo, but with the correct approach, it can be cleared on any class. At the beginning of the fight the boss will be immune.
How do you solo the first prophecy dungeon? ›Power level also make sure you have concussive dampener on your chest piece because there's a lot of
How do you farm weapons in prophecy dungeon? ›PROPHECY DUNGEON FARMING EXPLAINED | HOW TO GET THE ...
How do you solo a warlock prophecy? ›EASILY Solo Flawless Prophecy With A SOLAR 3.0 Warlock Build in ...
Does light level matter in dungeons? ›The light level directly influences the gameplay. The light level is one of the most important game mechanics, which directly influences the gameplay.
What is the fastest way to level up a witch queen? ›By playing the Legendary campaign, you can skip the soft cap grind entirely and cut 20 levels into the powerful grind. This by far is the most efficient way to level in The Witch Queen.
Who has the highest power level in Destiny 2? ›Rank | Player | Power Level |
---|---|---|
1 | Moshool Hunter | ✦1628 |
1 | Moshool Warlock | ✦1628 |
4 | R4 Warlock | ✦1627 |
4 | R4 Hunter | ✦1627 |
Solo Flawless Duality is probably the hardest solo dungeon to date, rivaling, if not beating out Prophecy for the title.
How hard is it to solo a dungeon Destiny 2? ›
It's not quite easy to complete a solo flawless run in any Destiny 2 dungeon, and rarely do players get that elusive emblem that shows off their flawless run. However, if there was ever a time to give it a go, it's probably during Season of the Haunted.
Can duality be done solo? ›One of the triumphs for the seal is to complete the dungeon solo. If you're looking to do this, then our Destiny 2 Duality Solo dungeon guide will be of great help. Now the dungeon can be soloed with all classes, but there's definitely a set up to make it easier.
Who got world's first prophecy dungeon? ›Rank | Players | Time after Launch |
---|---|---|
1 | GsxrClyde Sneak Sweatcicle | 59m 51s |
2 | GiornoG Serpe KonVer | 1h 11m 19s1h 11m |
3 | Eons Hers ryse | 1h 12m 1s1h 12m |
4 | Lunarated Waviest SplashyTea | 1h 16m 24s1h 16m |
What are the benefits of completing the Solo Flawless Prophecy Dungeon in Destiny 2? Players will unlock a unique Emblem called Prophetic Visionary. Players will unlock unique Triumphs bound to Prophecy Dungeon special completions.
How do you beat the phalanx in Echo? ›To remove the Phalanx Echo's immunity shield, you'll need to cleanse four pillars of light floating above the arena, similar to what you did in the previous encounter. Every time you purge a pillar, the arena's lighting will change. A pair of Knights will spawn alongside waves of Taken Psions during this phase.
What loot does the prophecy dungeon drop? ›First Encounter Phalanx Echo | Second Encounter The Cube |
---|---|
Judgment Hand Cannon | Kinetic | A Swift Verdict Sidearm | Void |
The Long Walk Sniper Rifle | Solar | The Last Breath Auto Rifle | Kinetic |
Crushing Greaves | Legs | Crushing Guard | Arms |
Mark Judgment | Class Item |
In contrast to every other raid or dungeons, you can return to Prophecy multiple times in the same week to farm for loot and experience points.
Is prophecy still farmable? ›Prophecy is no longer farmable.
Can you still get the prophecy Sparrow? ›The Emblem, Ghost, & Sparrow are currently unobtainable. You can go ahead and start making attempts now though. "Currently the triumphs and rewards for completing the Prophecy dungeon flawless and solo flawless will be retroactively granted in a future update."
How do you complete the pit of heresy solo? ›Solo Flawless Pit of Heresy - How YOU Can Beat This Dungeon
How do you get the prophecy emblem? ›
We'll give you the exact steps to obtain this emblem. Complete the Prophecy Dungeon Triumph, "Prophecy Dungeon Solo Flawless." This Triumph requires you to complete the dungeon solo and flawless. The emblem will drop when you redeem the Triumph.
What is the max power bonus in Destiny 2? ›...
Max Level and Power Level Cap - Season of Plunder.
Content | Max Power |
---|---|
Destiny 2 base game | 300 (305 with mods) |
Curse of Osiris | 330 (335 with mods) |
Warmind | 380 (385 with mods) |
Moments of Triumph event | 400 (405 with mods) |
The vast majority of activities in Destiny 2 will drop loot up to the 'soft' Legendary cap of 1520, meaning when you start Destiny 2 or a major new expansion, you simply play the game how you want to level up.
What level does powerful gear drop at? ›Powerful Gear Tier 1: A Legendary engram that will always drop at +3 levels above your current highest-level equipable items.
Where do I get 1520 gear after legendary campaign? ›After completing the Legendary campaign Ikora will give players a package with blue Rare armor that will be at 1520 Power. It will appear in a "Prepare for Battle" text screen as a reward from Ikora. UPDATE: Players should ensure that their character has completed each Legendary campaign mission.
How can I get 1560 Fast? ›- Complete 3 Vanguard Ops (With same subclass element as the current burn)
- Complete a Nightfall Strike with a score over 100,000.
- Complete 3 Crucible matches in any Playlist.
- Complete 3 Gambit matches in either Playlist.
- Complete a Dares of Eternity run with a score over 250,000.
The hard cap - the light level where you can no longer find upgrades - is 1560. To reach this tier, you'll have to go on the search for pinnacle engrams which only drop from certain weekly missions and difficult content.
Who is the number 1 Destiny 2 player? ›Rank | Player | Glory Rating |
---|---|---|
1 | lShaxm | 5,500 |
2 | tyypa | 5,500 |
3 | spawn_dive | 5,500 |
4 | Honoured | 5,500 |
Destiny 2 is absolutely worth playing, if you can love it for the beautiful mess of systems and overlapping expansions. While it is free, and I'd encourage anyone to try it, you'll undoubtedly get more out of its systems, story, and setting by picking up the expansions.
How long does it take to get to max level in Destiny 2? ›With an optimized game and playing 5-8 hours a day, you can reach the maximum Pinnacle (1570+) in a week. Most players spend more than a month. Accelerating the process is possible only with a certain level of luck, a significant expenditure of effort, and daily participation in-game events.
Is the prophecy dungeon farmable? ›
Prophecy Dungeon is currently one of the best places to farm for gear in Destiny 2. Not only does it have the neat Moonfang-X7 Prophecy Armor Set, it also has the weapons and armor sets that Guardians were only able to get through the Trials of Nine previously.
How do you beat the phalanx in Echo? ›To remove the Phalanx Echo's immunity shield, you'll need to cleanse four pillars of light floating above the arena, similar to what you did in the previous encounter. Every time you purge a pillar, the arena's lighting will change. A pair of Knights will spawn alongside waves of Taken Psions during this phase.
How do you get a twisting echo suit? ›Only players who have purchased the 30th Anniversary pack in Destiny 2 can acquire the Thorn-inspired armor. The Thorn-inspired armor is the Descending Echo gear set that, like the weapon itself, is designed with a sleek and shiny appearance that embodies the same design tone as the Weapons of Sorrow.
Can you rerun prophecy dungeon? ›You can re-run the prophecy dungeon on the same character multiple times but the newer rewards wont be 'new' and won't be powerful / light level increases.
What loot does the prophecy dungeon drop? ›First Encounter Phalanx Echo | Second Encounter The Cube |
---|---|
Judgment Hand Cannon | Kinetic | A Swift Verdict Sidearm | Void |
The Long Walk Sniper Rifle | Solar | The Last Breath Auto Rifle | Kinetic |
Crushing Greaves | Legs | Crushing Guard | Arms |
Mark Judgment | Class Item |
Unless they changed the way Prophecy loot works, the first run each week will lock in the loot, and then subsequent runs on that same character will only give rerolls of that loot, allowing targeted farming.
How do you farm the final boss in prophecy? ›INFINITE Armor Prophecy Farm | Destiny 2 - YouTube
How do you beat Phalanx in destiny? ›When you reach the Phalanx Echo, he has an immunity shield. You will need to cleanse Light and Dark pillars using the motes to take down the shield and deal damage to the boss. Your team should take the offensive until the Echo's immunity shield is active again.
Can you farm artifice armor? ›Destiny 2 - BEST HIGH STAT ARMOR FARM - ARTIFICE ARMOR #destiny2
How do you farm Thorn armor in Destiny 2? ›The Thorn Armor Sets in Destiny 2 can be acquired by playing The Grasp of Avarice dungeon. The dungeon features new enemies and bosses that have never been seen in Destiny. Players will have to complete the dungeon for the chance at a random drop that will grant them items from the Thorn-inspired armor set.
Is Grasp of Avarice farmable? ›
Farming this dungeon for unlimited loot is easier than you think. All you need is a committed Fireteam and a couple of hours ahead of you. This is how you can go about farming the Grasp of Avarice dungeon: Go through the dungeon on your first character until you reach the encounter you want to farm.
Can you only do Grasp of Avarice once a week? ›This dungeon has no loot lockout and is farmable, meaning there is no restriction as to how many times you can get loot from an encounter in a given week.
Can you farm for Eyasluna? ›To farm for Eyasluna, players will need to follow a few very specific steps and meet a couple of requirements. First, you must have received at least one Eyasluna drop to farm for it. Check your Collections and see if you have received an Eyasluna. If you have, you can continue forward with the farming method.
Can you farm the secret chests in Grasp of Avarice? ›Secret Chests in the Grasp of Avarice Dungeon!! - YouTube